Make your own 3D Game from scratch (literally)
In C++ OpenGL 3D Game Tutorial Series you'll learn how to design and implement a 3D Game and its subsystems completely from scratch at low-level: Graphics Engine, Input System ,Entity System, Collision Detection by means of Win32, Cocoa and X11 APIs, OpenGL 4 Graphics API and many other low-level libs!
Code on your favourite platform
Thanks to OpenGL Graphics API, that is supported on all the major operating systems, it is possible to develop the C++ 3D Game on Windows (through Visual Studio 2019 IDE), macOS and Linux (through QT Creator IDE)