When we play Videogames,
we are used to see many elements on the screen,
a game scene composed by 3D/2D objects,
a hud layer,
an in-game menu,
and so on.
Usually All these elements are not rendered all together,
but they are rendered in different frames.
At the end, All these frames are merged all together in a specific order,
making in this way the final scene we are used to see on the screen.
But what are concretely these frames?
Technically this kind of frames are called Frame Buffers,
and today, in this 29th tutorial we will face them in detail.
CODE: https://www.patreon.com/posts/49984867
TEMPLATES (Rect class header file): https://github.com/PardCode/CPP-3D-Game-Tutorial-Series/tree/AssetsAndLibs
ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy
DIRECTX SDK JUN 2010 : https://www.microsoft.com/en-us/download/confirmation.aspx?id=6812
I hope you'll enjoy this tutorial!
----------------------------------------------------------------------------
PATREON PAGE: https://www.patreon.com/pardcode
WEB PAGE: https://www.pardcode.com
C++ 3D GAME TUTORIAL SERIES PAGE: https://www.pardcode.com/cpp-3d-game-tutorial-series
DISCORD SERVER: https://discord.gg/zXA8ypu
GITHUB PAGE: https://github.com/PardCode
TWITTER PAGE: https://twitter.com/PardCode
FACEBOOK PAGE: https://www.facebook.com/PardCode