Frame Buffer Tutorial has been just released | C++ 3D Game Tutorial Series
The 29th tutorial about Frame Buffer is now available on YouTube.
Monday 12th April 2021

Frame Buffer | C++ 3D Game Tutorial Series #29


 

When we play Videogames,

we are used to see many elements on the screen,

a game scene composed by 3D/2D objects,

a hud layer,

an in-game menu,

and so on.

 

Usually All these elements are not rendered all together,

but they are rendered in different frames.

 

At the end, All these frames are merged all together in a specific order,

making in this way the final scene we are used to see on the screen.

 

But what are concretely these frames?

 

Technically this kind of frames are called Frame Buffers,

and today, in this 29th tutorial we will face them in detail.

 

 

CODE: https://www.patreon.com/posts/49984867

TEMPLATES (Rect class header file): https://github.com/PardCode/CPP-3D-Game-Tutorial-Series/tree/AssetsAndLibs

ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-ST_VDqgbbMRtzMtpK36Hy

DIRECTX SDK JUN 2010 : https://www.microsoft.com/en-us/download/confirmation.aspx?id=6812

I hope you'll enjoy this tutorial!

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