A lot of you have asked for it, and finally, the C++ OpenGL 3D Game Tutorial Series has arrived!
We have just built a 3D Game with DirectX 11 in C++ 3D Game Tutorial Series, and now, to complete the circle, we will deepen also the OpenGL Graphics API.
As the name suggest, in C++ OpenGL 3D Game Tutorial Series we will build a 3D Game in C++ by using the OpenGL Graphics API.
In this series we will focus mainly on the Graphics like we have already done previously with C++ 3D Game Tutorial Series, but with a particular attention even to the design of the various classes.
In particular we will see
The tutorials will be composed in the same way of the previous series:
Don't worry about it!
Game Engine Development Series will continue as usual. The idea is to create the tutorials for both the Game Engine Development Series and C++ OpenGL 3D Game Tutorial Series alternately.
The source code written in the various tutorials will be accessible from the public C++ OpenGL 3D Game Tutorial Series GitHub Repository.
In particular two versions will be provided :
That's all for now, folks!
I hope You'll enjoy this first tutorial of the C++ OpenGL 3D Game Tutorial Series!
And If you have any question about this topic, you can leave a comment on Discord, YouTube and the comments section below.
C++ OpenGL 3D Game Tutorial Series - Part 1 - Making the Window with Win32 API