OpenGL 3D Game Tutorial 9 Early Access Out Now - Creating the Input Manager
The ninth tutorial of OpenGL 3D Game Tutorial Series is finally available in early access!
Sunday 27th March 2022

 

OpenGL 3D Game | Tutorial 9 | Early Access


The source code of the 9th tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!


In this tutorial we will see how to make the Input Manager!

In particular in this tutorial we will see:

  • how to design and implement the Input Manager class
  • how to handle Mouse device and its inputs
  • how to handle Keyboard device and its inputs
  • how to rotate our Camera through Mouse Movements, and how to move the player (the cube on the floor in the image) through the pressing of the keys (the classic W,A,S,D keys)

The source code has been commented/documented in order to give hints of what happens under the hood.

The code works on Windows, macOS and Linux!

Here is the link : https://www.patreon.com/posts/64328049


I hope you'll enjoy it!
Thank you for all your support!

 

 

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