The source code of the 8th tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!
In this tutorial we will see how to make our first Entity System!
In particular in this tutorial we will face several parts:
In the end, we will face an important graphics topic, Depth Testing , in order to render correctly the various objects/meshes on the screen without weird effects, like overlapping.
The source code has been commented/documented in order to give hints of what happens under the hood.
The code works on Windows, macOS and Linux!
Here is the link : https://www.patreon.com/posts/63074478
I hope you'll enjoy it!
Thank you for all your support!