Hello everyone, and welcome back to the OpenGL 3D Game Tutorial Series!
In this sixth episode we'll see how to create and use The Matrix!
In particular we will see
how to create and use different types of Transformation Matrix
in order to rotate, scale, translate
and in general to transform our rendered obejcts.
The code written in this tutorial works on Windows, macOS and Linux!
ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF
I hope you'll enjoy this tutorial!
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