Hello everyone, and welcome back to the OpenGL 3D Game Tutorial Series!
In this fifth episode we'll see how to create simple animations in OpenGL
In particular we will see
how to draw a quadrilateral mesh,
how to create and use an Uniform Buffer Object
in order to pass data from CPU to GPU,
and, in the end, how to use those data in the shaders in such a way to create
visual effects like zoom in and zoom out.
The code written in this tutorial works on Windows, macOS and Linux!
ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF
TOOLS:
Visual Studio 2019 Community: https://visualstudio.microsoft.com/vs/community/
QT Creator: https://www.qt.io/download-qt-installer
I hope you'll enjoy this tutorial!
SUPPORT ON PATREON: https://patreon.com/pardcode
GITHUB: https://github.com/pardcode/opengl-3d-game-tutorial-series
DISCORD SERVER: https://discord.gg/RymBzwKPyZ