
OpenGL 3D Game | Tutorial 4 | Early Access
The source code of the 4th tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!
In this tutorial we will see how to use Shaders in OpenGL!
In particular we will see:
- how to create the Vertex and Fragment Shaders (like Vertex and Pixel Shaders in DirectX)
- how to use VertexAttribs in order to specify additional information about the stored vertices in the VertexBuffer (in this tutorial we will see how to define vertex and color attributes)
- how to render a quad
- how to write GLSL code in order to displace the vertices of our quad in different positions, and how to use the colors stored in the vertex buffer to colorize our quad.
The code works on Windows, macOS and Linux!
Here is the link : https://www.patreon.com/posts/59159193
I hope you'll enjoy it!
Thank you for all your support!