Hello everyone, and welcome back to the OpenGL 3D Game Tutorial Series.
In this fourth episode we'll see how to create the shaders in OpenGL.
In particular we will see
how to write and use shaders by using the GLSL language
in order to define the way in which polygons
are rendered on the screen.
The code written in this tutorial works on Windows, macOS and Linux!
ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF
TOOLS:
Visual Studio 2019 Community: https://visualstudio.microsoft.com/vs/community/
QT Creator: https://www.qt.io/download-qt-installer
I hope you'll enjoy this tutorial!
SUPPORT ON PATREON: https://patreon.com/pardcode
GITHUB: https://github.com/pardcode/opengl-3d-game-tutorial-series
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