Drawing a Triangle | OpenGL 3D Game Tutorial Series
The third tutorial of the OpenGL 3D Game Tutorial Series has been just published!
Wednesday 8th December 2021

 

Drawing a Triangle | OpenGL 3D Game Tutorial Series #3


Hello everyone, and welcome back to the OpenGL 3D Game Tutorial Series.

In this third episode we'll see how to draw our first triangle in OpenGL!

In particular we will see

  • what points of the space to use in order to render the triangle on the screen,
  • how to use OpenGL Objects like Vertex Array Object and Vertex Buffer Object in order to store correctly the vertices of our triangle,
  • how OpenGL is able to perform the rendering of 2D or 3d Scenes to a 2d screen by means of the so called graphics pipeline.

The code written in this tutorial works on Windows, macOS and Linux!


ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF

TOOLS:

Visual Studio 2019 Community: https://visualstudio.microsoft.com/vs/community/
QT Creator: https://www.qt.io/download-qt-installer

 

I hope you'll enjoy this tutorial!

 

SUPPORT ON PATREON: https://patreon.com/pardcode

GITHUB: https://github.com/pardcode/opengl-3d-game-tutorial-series

DISCORD SERVER: https://discord.gg/RymBzwKPyZ

 

Stay up to date!
Subscribe to the newsletter to receive all the main news about the development of Pard Engine, illuxUI, and the various Tutorial Series!
Subscribe
E-mail is not valid. Please insert a valid e-mail.
If you don't want to receive our news anymore,
unsubscribe now