OpenGL 3D Game Tutorial Series #22 | User Interface - Images | Early Access
The source code of the 22nd tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!

In this tutorial we will see how to render the core elements of the User Interface in OpenGL: the Images!
In particular in this tutorial we will see:
- how to create the Image Component,
- how to render images on the screen by creating a quad mesh, the appropriate shaders and a suitable orthogonal projection matrix, in order to render them in pixel coordinates.
- and, in the end, how to create a first version of the HUD of the game, composed of cross-hair, health and ammo indicators
Here is the link : https://www.patreon.com/posts/121194216
I hope you'll enjoy it!
Thank you for all your support!