OpenGL 3D Game Tutorial Series #20 | Collision Detection | Early Access
The twentieth tutorial of OpenGL 3D Game Tutorial Series is finally available in early access!
Thursday 31st October 2024

OpenGL 3D Game Tutorial Series #20 | Collision Detection| Early Access


The source code of the 20th tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!

 

 


In this tutorial we will see how to implement collision detection!

In particular in this tutorial we will see:

  • how to retrieve and use data from the height map,
  • how to design and implement a simple physics engine,
  • and, in the end, how to check intersections between the spaceship and the terrain colliders, in order to collide and avoid to go through the surface of our terrain.

Here is the link : https://www.patreon.com/posts/115045339


I hope you'll enjoy it!
Thank you for all your support!

 

 

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