Making Cross-Platform 3D Engine | OpenGL 3D Game Tutorial Series
The second tutorial of the OpenGL 3D Game Tutorial Series has been just published!
Thursday 28th October 2021

 

Making Cross-Platform 3D Engine | OpenGL 3D Game Tutorial Series #2


Hello everyone, and welcome back to the OpenGL 3D Game Tutorial Series.

In this second episode we will face the making of the Cross-Platform 3D Engine for our 3D Game!

In particular we will see

  • how to initialize OpenGL through the Glad library,
  • how to send draw commands to the GPU through the OpenGL Context and as last thing
  • we will see how to use the first OpenGL functions to clear the content of our window with a specific color.

Also, from this episode onwards, we will support all the main Operating Systems, so Windows, Linux and macOS!


ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF

TOOLS:

Visual Studio 2019 Community: https://visualstudio.microsoft.com/vs/community/
QT Creator: https://www.qt.io/download-qt-installer

 

I hope you'll enjoy this tutorial!

 

SUPPORT ON PATREON: https://patreon.com/pardcode

GITHUB: https://github.com/pardcode/opengl-3d-game-tutorial-series

DISCORD SERVER: https://discord.gg/RymBzwKPyZ

 

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