OpenGL 3D Game Tutorial Series #18 | Fog | Early Access
The eighteenth tutorial of OpenGL 3D Game Tutorial Series is finally available in early access!
Tuesday 30th July 2024

OpenGL 3D Game Tutorial Series #18 | Fog | Early Access


The source code of the 18th tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!

 

 


In this tutorial we will see how to create the Fog Effect!

In particular in this tutorial we will see:

  • how to create the fog component,
  • how to render the fog effect through the usage of shaders,
  • how to group the common shader code in one single file, by adding the support to GLSL include directive
  • and, in the end, we will see how to use the fog effect to create the final scene.

Here is the link : https://www.patreon.com/posts/109162499


I hope you'll enjoy it!
Thank you for all your support!