OpenGL 3D Game Tutorial Series #15 | Components & Materials | Early Access
The source code of the 15th tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!
![](/Media/openglseries-mobile-tut15.jpg)
In this tutorial we will see how to design and implement the Components and Materials!
In particular in this tutorial we will see:
- how to design and implement the Component class;
- how to integrate the Components in our Entities;
- how to translate,rotate and scale our entities making the Transform Component class;
- how to make the First Person Camera Movements creating the Camera Component class;
- how to handle the Mesh Resource making the Mesh Component class;
- and, in the end, we will see how to simplify the usage of shaders and textures by making the Material Resource.
Here is the link : https://www.patreon.com/posts/103150256
I hope you'll enjoy it!
Thank you for all your support!