OpenGL 3D Game Tutorial Series #14 | SkyBox in OpenGL | Early Access
The fourteenth tutorial of OpenGL 3D Game Tutorial Series is finally available in early access!
Saturday 30th July 2022

OpenGL 3D Game Tutorial Series #14 | SkyBox | Early Access

The source code of the 14th tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!



In this tutorial we will see how to add a SkyBox with OpenGL!

In particular in this tutorial we will see:

  • how to create custom shaders and apply them to different entities (e.g. one specific type of shader for meshes, and other ones for skybox etc.),
  • what is a skybox and how we can add it to the scene,
  • how to create a shader to render correctly a SkyBox,
  • how to apply an environment map texture over the surface of the skybox,
  • how to reflect in a simple way the ambient lighting based on the skybox (the light blue color applied over the surface of the statue and the other meshes)

The source code has been commented/documented in order to give hints of what happens under the hood.

The code works on Windows, macOS and Linux!

Here is the link :

I hope you'll enjoy it!
Thank you for all your support!



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