OpenGL 3D Game Tutorial Series #12 | Rendering 3D Meshes in OpenGL | Early Access
The twelfth tutorial of OpenGL 3D Game Tutorial Series is finally available in early access!
Friday 10th June 2022

 

OpenGL 3D Game Tutorial Series #12 | Rendering 3D Mesh| Early Access


The source code of the 12th tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!


In this tutorial we will see how to render 3D Meshes in OpenGL!

In particular in this tutorial we will see how to:

  • design and implement the Mesh Resource class, that allows to retrieve the various vertices of a specific mesh from .obj file and place them inside the OpenGL Vertex Array Object,
  • design and implement the OMeshEntity class, in order to add and render easily 3D Meshes inside the scene (like in the images above)
  • update the shaders, in such a way to render 3D Meshes on the screen.

The source code has been commented/documented in order to give hints of what happens under the hood.

The code works on Windows, macOS and Linux!

Here is the link : https://www.patreon.com/posts/67601549


I hope you'll enjoy it!
Thank you for all your support!

 

 

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