OpenGL 3D Game Tutorial Series #11 | Texturing in OpenGL | Early Access
The eleventh tutorial of OpenGL 3D Game Tutorial Series is finally available in early access!
Saturday 14th May 2022

 

OpenGL 3D Game Tutorial Series #11 | Texturing | Early Access


The source code of the 11th tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!


In this tutorial we will see how to create and use the Textures in OpenGL!

In particular in this tutorial we will see how to:

  • design and implement the Resource Manager, in order to handle and reuse the various resources of the Game,
  • design and implement the Texture class, that allows to read the texture data from file and place them inside the OpenGL Texture Buffer,
  • bind the Textures to the Graphics Pipeline, in order to access them from shader and render them over the surface of our 3D Objects (like the cubes in the images above).

The source code has been commented/documented in order to give hints of what happens under the hood.

The code works on Windows, macOS and Linux!

Here is the link : https://www.patreon.com/posts/66411145


I hope you'll enjoy it!
Thank you for all your support!

 

 

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