OpenGL 3D Game Tutorial 10 Early Access Out Now - Creating the First Person Camera
The tenth tutorial of OpenGL 3D Game Tutorial Series is finally available in early access!
Saturday 23rd April 2022

 

OpenGL 3D Game | Tutorial 10 | Early Access


The source code of the 10th tutorial of the C++ OpenGL 3D Game Tutorial Series is now available in early access for the Patrons!


In this tutorial we will see how to make a First Person Camera!

In particular in this tutorial we will see how to:

  • design and implement a Player class extending the OEntity class
  • extend the OCamera class in order to handle the Perspective Projection Matrix (in order to get a First Person Perspective)
  • create Camera Entity and handle all the inputs and transformations of our Player (the camera itself) inside our own Player class.

The source code has been commented/documented in order to give hints of what happens under the hood.

The code works on Windows, macOS and Linux!

Here is the link : https://www.patreon.com/posts/65498184


I hope you'll enjoy it!
Thank you for all your support!

 

 

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