The source code of the 9th tutorial of the C++ 3D Game Tutorial Series is now available in early access on GitHub!

In this tutorial, we’ll explore how to move, rotate, and scale a quadrilateral using Transformation Matrices.
Specifically, we’ll cover:
Matrix class.Finally, we’ll enhance our Logger to support formatted messages using std::format, introduced in C++20. This will allow us to print variable values in a clean and flexible way.
To demonstrate this new functionality, we’ll output the position, rotation, and scale of our quadrilateral directly to the console.
You can find the full source code on GitHub here: GitHub Link
I hope you enjoy the tutorial, and thank you for all your support!