C++ 3D Game Tutorial Series: 10 | Rendering a 3D Cube | Source
Code on GitHub
The source code of the 10th tutorial of the C++ 3D
Game Tutorial Series is now available in early
access on GitHub!

In this tutorial, we’ll learn to render a 3D cube by
implementing:
- Index buffer to optimize vertex data.
- Vertex and Index data structure for a 3D cube.
- Rotation matrices for X and Y axes.
- Orthographic Projection Matrix to map 3D space to 2D
screen.
- Matrix composition to build a world matrix (combining
rotation, scale, translation).
- CPU-to-GPU data transfer for Projection Matrix with
Constant Buffer.
- Shader integration to position, rotate, scale and finally
project the 3D cube on the screen.
You can find the full source code
on GitHub here: GitHub Link
I hope you enjoy the tutorial,
and thank you for all your support!