Collision Detection | C++ 3D Game Tutorial Series
The 42nd tutorial of the C++ 3D Game Tutorial Series has been just published on YouTube!
Thursday 27th July 2023

Collision Detection | C++ 3D Game Tutorial Series #42


 

Hello everyone, and welcome back to the C++ 3D Game Tutorial Series!

In this forty-second video tutorial we will see how to implement collision detection!

In particular we will see:

  • how to retrieve and use data from the height map,
  • how to design and implement a simple physcis engine,
  • and, in the end, how to check intersections between the player and the terrain colliders, in order to collide and walk over the surface of our terrain.

 

THE SOURCE CODE OF THE TUTORIAL IS AVAILABLE HERE: https://www.patreon.com/posts/86733085


ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF

 

TOOLS:

Visual Studio 2019 Community: https://visualstudio.microsoft.com/vs/community/

AssetsAndLibs Branch: https://github.com/PardCode/CPP-3D-Game-Tutorial-Series/tree/AssetsAndLibs

 

I hope you'll enjoy this tutorial!

 

SUPPORT ON PATREON: https://patreon.com/pardcode

GITHUB: https://github.com/pardcode/cpp-3d-game-tutorial-series

DISCORD SERVER: https://discord.gg/RymBzwKPyZ

 

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