Creating the HUD | C++ 3D Game Tutorial Series #41 | Early Access
The 41st tutorial of C++ 3D Game Tutorial Series is finally available in early access!
Tuesday 28th March 2023

Creating the HUD | C++ 3D Game Tutorial Series #41 | Early Access


The source code of the 41st tutorial of the C++ 3D Game Tutorial Series is now available in early access for the Patrons!

 

 


In this tutorial we will see how to create the HUD!

In particular in this tutorial we will see:

  • how to render images through SpriteBatch,
  • how to create the ImageComponent,
  • and, in the end, how to create a first version of the HUD of the game, composed of cross-hair, health and ammo indicators

Here is the link : https://www.patreon.com/posts/80622237


I hope you'll enjoy it!
Thank you for all your support!

 

 

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