How to make the User Interface - Text | C++ 3D Game Tutorial Series
The 40th tutorial of the C++ 3D Game Tutorial Series has been just published on YouTube!
Tuesday 7th February 2023

How to make User Interface: Text | C++ 3D Game Tutorial Series #40


 

Hello everyone, and welcome back to the C++ 3D Game Tutorial Series!

In this fortieth video tutorial we will see how to render the first element of the User Interface: the Text!

In particular we will see:

  • how to create a bitmap font resource from a font installed
    in the system,
  • how to render the text on the screen,
  • and, in the end, we will see how to anchor our texts to the screen bounds.

 

THE SOURCE CODE OF THE TUTORIAL IS AVAILABLE HERE: https://www.patreon.com/posts/78351839


ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF

 

TOOLS:

Visual Studio 2019 Community: https://visualstudio.microsoft.com/vs/community/

AssetsAndLibs Branch: https://github.com/PardCode/CPP-3D-Game-Tutorial-Series/tree/AssetsAndLibs

MakeSpriteFont Documentation: https://github.com/microsoft/DirectXTK/wiki/MakeSpriteFont

 

I hope you'll enjoy this tutorial!

 

SUPPORT ON PATREON: https://patreon.com/pardcode

GITHUB: https://github.com/pardcode/cpp-3d-game-tutorial-series

DISCORD SERVER: https://discord.gg/RymBzwKPyZ

 

Stay up to date!
Subscribe to the newsletter to receive all the main news about the development of Pard Engine, illuxUI, and the various Tutorial Series!
Subscribe
E-mail is not valid. Please insert a valid e-mail.
If you don't want to receive our news anymore,
unsubscribe now