Creating Light Component | C++ 3D Game Tutorial Series
The thirty-sixth tutorial of the C++ 3D Game Tutorial Series has been just published on YouTube!
Thursday 20th October 2022

Creating Light Component | C++ 3D Game Tutorial Series #36


 

Hello everyone, and welcome back to the C++ 3D Game Tutorial Series!

In this thirty-sixth video tutorial we will see how to create lights easily through the creation of Light Component!

In particular we will see:

  • how to design and implement the Light Component class,
  • how to manage easily lights through the entity system,
  • and, in the end, we will see how to apply the Specular Lighting Effect over the surface of our 3D meshes.

 

THE SOURCE CODE OF THE TUTORIAL IS AVAILABLE HERE: https://www.patreon.com/posts/73543069


ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF

 

TOOLS:

Visual Studio 2019 Community: https://visualstudio.microsoft.com/vs/community/

AssetsAndLibs Branch: https://github.com/PardCode/CPP-3D-Game-Tutorial-Series/tree/AssetsAndLibs

 

I hope you'll enjoy this tutorial!

 

SUPPORT ON PATREON: https://patreon.com/pardcode

GITHUB: https://github.com/pardcode/cpp-3d-game-tutorial-series

DISCORD SERVER: https://discord.gg/RymBzwKPyZ

 

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