The source code of the 30th tutorial is now available in early access!
In this tutorial we will see how to make a Post Processing Effect!
In particular we will see:
- how to exploit the render target created and used in the last tutorial
- how to create a custom mesh (quad) at runtime (not from file) by extending the Mesh and MeshManager classes
- how to render the render target with the post-processing effect over the quad mesh
Today we will create the Hyperdrive-like Post-Processing Effect.
This effect will be the first of a series, in which we will face the creation of various post-processing effects, from the simplest to the most complex ones.
Here is the link: https://www.patreon.com/posts/51313913
Thank you so much for all your support!