30th Tutorial Early Access | C++ 3D Game Tutorial Series
30th Tutorial Source Code (Post-Processing Effect) is now available in early access for the patrons!
Sunday 16th May 2021

Hello everyone!

The source code of the 30th tutorial is now available in early access!
In this tutorial we will see how to make a Post Processing Effect!
In particular we will see:
- how to exploit the render target created and used in the last tutorial
- how to create a custom mesh (quad) at runtime (not from file) by extending the Mesh and MeshManager classes
- how to render the render target with the post-processing effect over the quad mesh

Today we will create the Hyperdrive-like Post-Processing Effect.
This effect will be the first of a series, in which we will face the creation of various post-processing effects, from the simplest to the most complex ones.


Here is the link: https://www.patreon.com/posts/51313913

Thank you so much for all your support!


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