The source code of the 29th tutorial is now available in early access!
In this tutorial we will see what is and how to implement Frame Buffer (aka Render Target)
In particular we will see:
- how to exploit our Texture class to create the Frame Buffer
- how to take our previous SpaceShooter Demo and render its scene inside the Frame Buffer
In the end, we will see how to place this Frame Buffer over the surface of a 3D object of another scene (a sort of game inside another game)
In particular, the 3D Object will be a monitor and the frame buffer will be placed over the surface of its screen.
Here is the link: https://www.patreon.com/posts/49704453
Thank you so much for all your support!