The source code of the 8th tutorial of the Game Engine Development Series (Ground Engine) is now available in early access!
This is probably one of our biggest tutorial ever created so far in terms of content!
In this tutorial we will see how to integrate the DirectX 11 3D Graphics Engine created in C++ 3D Game Tutorial Series.
The 3D Engine will be called Ground Renderer from now on!
In particular we will see:
As first result of the integration, we will clear the window content with a specific color.
The Design Diagrams have been updated as usual.
Here is the link: https://www.patreon.com/posts/56141640
I hope you'll enjoy it!
Thank you for all your support!