5th Tutorial Early Access | Game Engine Development Series
The source code of the 5th tutorial of the Game Engine Development Series (Ground Engine) is now available in early access!
Monday 16th August 2021

 

Ground Engine | Tutorial 5 | Early Access


The source code of the 5th tutorial of the Game Engine Development Series (Ground Engine) is now available in early access!

In this tutorial we will start to see how to design and implement the Entity Component System!
In particular we will see:

  • how to create the first version of the EntityComponentManager, in order to handle all the entities and components of a specific scene
  • how to design and implement the Entity class
  • how to exploit the CTemplateFactory created in the previous tutorial in order to handle the creation of the various entities of a scene with little efforts.

As in the previous tutorial, we will exploit features of Modern C++, like static_assert.


The Design Diagrams have been updated as usual.

 

Here is the link: https://www.patreon.com/posts/54967964


I hope you'll enjoy it!
Thank you for all your support!

 

 

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