The source code of the 5th tutorial of the Game Engine Development Series (Ground Engine) is now available in early access!
In this tutorial we will start to see how to design and implement the Entity Component System!
In particular we will see:
As in the previous tutorial, we will exploit features of Modern C++, like static_assert.
The Design Diagrams have been updated as usual.
Here is the link: https://www.patreon.com/posts/54967964
I hope you'll enjoy it!
Thank you for all your support!