Hello everyone, and welcome back to the Game Engine Development Series.
In this third episode we will see how to initialize our Game Engine!
In particular we will see what is and how to create the Game Engine Interface,
how to implement the Game Engine Interface concretely by creating the so-called Concrete Class,
and, in the end we will see how to provide a suitable function to the user/developer
(or more in general to the client) in order to instantiate/initialize our engine.
ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-MR-zbP1QUdq5FL0FWqVzg
SOURCE CODE 3rd TUTORIAL:
https://github.com/PardCode/GroundEngine/tree/tutorials/Tutorial3_GameEngineInitialization
TOOLS:
Visual Studio 2019 Community: https://visualstudio.microsoft.com/vs/community/
StarUML: https://staruml.io/download
SUPPORT ON PATREON: https://patreon.com/pardcode
GITHUB: https://github.com/pardcode/groundengine
WEBSITE: https://www.pardcode.com/groundengine