Game Engine Initialization | Game Engine Development Series
The third tutorial of the Game Engine Development Series has been just published!
Thursday 12th August 2021

Game Engine Initialization | Game Engine Development Series #3


 

Hello everyone, and welcome back to the Game Engine Development Series.
In this third episode we will see how to initialize our Game Engine!

In particular we will see what is and how to create the Game Engine Interface,
how to implement the Game Engine Interface concretely by creating the so-called Concrete Class,
and, in the end we will see how to provide a suitable function to the user/developer
(or more in general to the client) in order to instantiate/initialize our engine.

ENTIRE TUTORIAL SERIES: https://www.youtube.com/playlist?list=PLv8DnRaQOs5-MR-zbP1QUdq5FL0FWqVzg

SOURCE CODE 3rd TUTORIAL:
https://github.com/PardCode/GroundEngine/tree/tutorials/Tutorial3_GameEngineInitialization

TOOLS:
Visual Studio 2019 Community: https://visualstudio.microsoft.com/vs/community/
StarUML: https://staruml.io/download

 

SUPPORT ON PATREON: https://patreon.com/pardcode

GITHUB: https://github.com/pardcode/groundengine

WEBSITE: https://www.pardcode.com/groundengine

 

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