C++ 3D Game Tutorial Series is back! The C++ source code of the 3D Game written during the series has been taken, cleaned and improved a lot!
Also other important sub-systems and functionalities have been added to the 3D Framework created during the series, allowing in this way the creation of simple 3D Games easily!
The 3D Framework has been called CX3D Game Framework.
CX3D is nothing more than the final result of C++ 3D Game Tutorial Series.
The purpose of CX3D is to provide a simple and easy to use C++ Game Framework for the Development of simple 3D Games.
The features currently included in the project are:
In general, the source code has been improved by
The engine can be compiled in both Debug and Release Modes.
As we can see in the images above, CX3D Game Framework let us create 3D games with
The source code of CX3D Game Framework and SpaceShooter Game Sample are available on GitHub!
The source code of First Person Shooter Game Sample will be available soon!
Here is the link: https://github.com/PardCode/CX3D
The documentation of CX3D is not currently available, but you can find a Quick Guide to build the framework and the various samples in the README of the project here: https://github.com/PardCode/CX3D#quick-guide-to-build-cx3d-framework-and-game-sample
In the meantime, SpaceShooter Game Sample is a valid doc replacement that shows how to use CX3D to make a simple 3D Game. It is also commented in order to give hints of what happens under the hood.
That's all for now, folks!
I hope You'll enjoy to make games and graphics experiments with the CX3D Game Framework!
And If you have any question about this topic, you can leave a comment on Discord, YouTube and the comments section below.
Thank you for all your support!